Hi, I'm Ceren

I make complex software easy to use.

I'm a UI/UX designer and a media master's student at Hochschule Darmstadt, with a background in game art. I turn complex flows into clear, friendly interfaces, and I'm always curious to learn something new.

Pixel-art portrait of Ceren Arı with red curly hair, arms crossed
Ceren Arı UI/UX Designer
  • UI/UX
  • Game Art
  • Media Art

Case Studies

Also: Game Art

A few picks from 30+ mobile game projects I worked on

All game art

UI art case study · 1 week

Dream Games

Three tasks in one week: a seasonal pass, an offer and an event header. Made in Figma, Photoshop and Blender.

Task 1: Seasonal pass

Sunny Pass seasonal pass on two phones: a beach header with treasure chests, a progress bar, free and Summer Pass reward tracks and a Grand Chest at the end
Wireframe process for the Sunny Pass: a hand sketch, a grey wireframe and the final screen

Task 2: Seasonal offer

Underwater Treasure offer on three phones: six reward cards linked by arrows on an underwater background
Wireframe process for the Underwater Treasure offer: a hand sketch, a grey wireframe and the final screen
Overview board: the offer screen, UI elements, main colors, the Fredoka One typeface, 3D rendered seaweed, coral, coins and pots, and the ready-made assets

Task 3: Event header

Coral Crown event header: chunky aqua and gold lettering on a navy base with seaweed behind it
Final
Earlier Underwater header direction
Earlier direction
Another earlier Underwater header direction
Earlier direction

The reward items and the background scenes were ready-made assets from the brief. I designed the UI and modeled and rendered the seaweed, coral, coins and pots in Blender.

Leke Games · Mobile game

Fish Restaurant

Role
Game Artist
Scope
All game visuals: 3D models, UI and scene design
Tools
UnityFigmaPhotoshopBlender
See the 3D models

Voxel Games · Mobile game

Merge Monster

Role
Game Artist
Scope
All game visuals: 3D models, UI and scene design
Tools
UnityFigmaPhotoshopBlender
See all the monsters

Voxel Games · Mobile game

Pooch Clean

Role
Game Artist
Scope
All game visuals: 3D models, UI and scene design
Tools
UnityFigmaPhotoshopBlender
See it on the Game Art page

Mobile game

Head Over Wheels

Role
Game Artist
Scope
All game visuals: 3D models, UI and scene design
Tools
UnityFigmaPhotoshopBlender
See it on the Game Art page
Portrait of Ceren Arı

About Me

My path into design started with storytelling. I studied journalism, then moved into game art, spending several years at mobile game studios in Istanbul creating 3D models, levels, and in-game UI. Designing for players taught me that every interface has to feel effortless.

After earning the Google UX Design Professional Certificate, I focused fully on UI/UX. As the sole designer on a complex legacy software platform, I led the UX audit, information architecture, prototyping, and a scalable design system that turned decades-old workflows into modern web interfaces.

I use AI tools like Claude, Google Stitch and other UI/UX assistants to work faster: exploring layout options, drafting copy, and checking my thinking. The design decisions, and the research behind them, stay mine.

Today I'm based in Darmstadt, studying for an M.A. in International Media Cultural Work at Hochschule Darmstadt, and looking for UI/UX design roles in Germany, ideally on a team where I can keep learning from people more experienced than me. I speak Turkish, English, and a growing amount of German.

Open to UI/UX roles in Germany

Hiring a UI/UX designer? Write to me.

cerenari96@gmail.com