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Game Art

A few picks from 30+ mobile game projects I worked on. Clips play when you press play.

UI art case study · 1 week

Dream Games

Three tasks in one week: a seasonal pass, an offer and an event header. Made in Figma, Photoshop and Blender.

Task 1: Seasonal pass

Sunny Pass seasonal pass on two phones: a beach header with treasure chests, a progress bar, free and Summer Pass reward tracks and a Grand Chest at the end
Wireframe process for the Sunny Pass: a hand sketch, a grey wireframe and the final screen

Task 2: Seasonal offer

Underwater Treasure offer on three phones: six reward cards linked by arrows on an underwater background
Wireframe process for the Underwater Treasure offer: a hand sketch, a grey wireframe and the final screen
Overview board: the offer screen, UI elements, main colors, the Fredoka One typeface, 3D rendered seaweed, coral, coins and pots, and the ready-made assets

Task 3: Event header

Coral Crown event header: chunky aqua and gold lettering on a navy base with seaweed behind it
Final
Earlier Underwater header direction
Earlier direction
Another earlier Underwater header direction
Earlier direction

The reward items and the background scenes were ready-made assets from the brief. I designed the UI and modeled and rendered the seaweed, coral, coins and pots in Blender.

Leke Games · Mobile game

Fish Restaurant

Role
Game Artist
Scope
All game visuals: 3D models, UI and scene design
Tools
UnityFigmaPhotoshopBlender
3D diver character in a grey wetsuit with an orange snorkel mask
3D diver character in an orange suit with a round diving helmet
Blue spiky octopus enemy with pink-tipped tentacles
Low-poly harpoon crossbow with blue feather-shaped limbs
Low-poly plate of two grilled fish with lemon and greens
Low-poly purple plate of maki rolls with chopsticks and soy sauce
Low-poly blue plate of shrimp nigiri with chopsticks
Low-poly harpoon crossbow with orange and red striped limbs

Voxel Games · Mobile game

Merge Monster

Role
Game Artist
Scope
All game visuals: 3D models, UI and scene design
Tools
UnityFigmaPhotoshopBlender
Lineup of colorful clay-style 3D monsters on a yellow backdrop
Three evolution stages of a blue big-eyed monster, the last with spikes and ankle cuffs
Five slug monsters with eye stalks, two wearing spiked shells
Evolution of a purple octopus monster from a ball to an armored version with antennas
Four horned pink and purple monsters, the last wearing a helmet and armor

Voxel Games · Mobile game

Pooch Clean

Role
Game Artist
Scope
All game visuals: 3D models, UI and scene design
Tools
UnityFigmaPhotoshopBlender

Mobile game

Head Over Wheels

Role
Game Artist
Scope
All game visuals: 3D models, UI and scene design
Tools
UnityFigmaPhotoshopBlender

Open to UI/UX roles in Germany

Hiring a UI/UX designer? Write to me.

cerenari96@gmail.com